... the Vertex and Pixel
Shader Programming Book
the "Files" section.
RenderMonkey with a lot of source examples, that are explained in
ShaderX. Read more on the "Files" page.
"A Non-Integer Power Function on the Pixel Shader" by
By Philippe Beaudoin and Juan Guardado was featured on Gamasutra.
The book was sold out
after one week and Wordware is currently starting to reprint it.
ShaderX was send to
the printer on Friday. It should be in the stores in midst June
with more than 500 pages.
Advance sales of
the book were more than 5,000 at May 15th. This seems to be a tremendous
success. One of the promos will run in the Barnes & Noble stores
in July and August in their publication called Read Only. We published
three papers as IOTD (the papers from Ken, John and Bart) on www.flipcode.com
and got a very good response. The introduction of the book was published
on www.gamedev.net and the comments in the discussion groups are